The power of limits - How Restrictions can lead to Game Innovations

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Perhaps one of the most prevalent views in game development, especially among newbies, is that our current technological state limits our capability in creating expressive video games. The general idea...
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Big Issues - Our entry for the Charity Game Jam

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McFunkyPants, the guy responsible for OGAM and all around nice guy, is holding a Charity Game Jam this 23-30th of November. The requirement is to have a donate button to charity in the game, and I really...
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Writing Fast Code: Introduction to Algorithms and Big-O

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Did you know computers are stupid machines? They are actually so stupid that they don't know how to multiply; instead, they add - whenever you say 2*5, the computer is really doing 2+2+2+2+2! What computers...
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How To Reverse Time - Introduction to Git, Cloud Computing, and Version Control

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"Are you telling me I need to rework my entire game from scratch!?" "If you want to pass, then yes." This is how a conversation went down with one of my university friends and his professor. My friend...
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Why your Games are Unfinished, and What To Do About It

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So, you've got a new game idea, and it's going to change what everyone knows about the genre! Great! After making a Game Design Document, you proceed to make some art, or maybe a prototype. You even...
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Hello [GameDev] World!

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O~hai! I'm Secretmapper, a game developer interested in engaging, meta gaming experiences. I try not to pigeonhole myself to any one genre. Expanding horizons and always going out of comfort zones...
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